uildConfig.DEBUG首先在Gradle脚本中默认的debug和release两种模式BuildCondig.DEBUG字段分别为true和false,而且不可更改。该字段编译后自动生成,在Studio中生成的目录在app/build/source/BuildConfig/Build Varients/package name/BuildConfig 文件下。我们以9GAG为例来看下release模式下该文件的内容:public final class BuildConfig public static final boolean DEBUG = false;public static final String APPLICATION_ID = "com.storm.9gag";public static final String BUILD_TYPE = "release";public static final String FLAVOR = "wandoujia";public static final int VERSION_CODE = 1;uildConfig.DEBUG首先在Gradle脚本中默认的debug和release两种模式BuildCondig.DEBUG字段分别为true和false,而且不可更改。该字段编译后自动生成,在Studio中生成的目录在app/build/source/BuildConfig/Build Varients/package name/BuildConfig 文件下。我们以9GAG为例来看下release模式下该文件的内容:public final class BuildConfig public static final boolean DEBUG = false;public static final String APPLICATION_ID = "com.storm.9gag";public static final String BUILD_TYPE = "release";public static final String FLAVOR = "wandoujia";public static final int VERSION_CODE = 1;